Microsoft on Sunday gave the world a first glimpse of a powerful next-generation Xbox gaming console that it aims to release late next year.
A PlayStation 4 video game console. (Photo: VCG)
Xbox head Phil Spencer pulled back the curtain on "Project Scarlett," the creation of a successor to the Xbox One that will give game makers "the power they need to bring their creative visions to life."
No pricing plans for the new console were revealed at a gala event ahead of the opening of the Electronic Entertainment Expo (E3) video game industry gathering.
The new Xbox was promised to be released in time for the Christmas holiday shopping season in 2020.
"For us, the console is vital and central to our experience," Spencer said during a media event that showcased 60 new games for Xbox.
Xbox battles in the console gaming arena with Sony, which is working on a new generation PlayStation.
The commitment to consoles by longtime contenders in the market comes with the rise of video games hosted as subscription services streamed Netflix-style from data centers in the Internet cloud.
Xbox also announced at the E3 event that it is adding the ability for players to stream games in their libraries for play on mobile devices with Game Pass subscriptions.
"We will bring Xbox to the cloud with Project and console streaming," Spencer said.
"Where you play is entirely your choice, you decide."
The new service will be previewed later this year, according to Microsoft.
Google Vice President and General Manager Phil Harrison shows the new Stadia controller as he speaks during the GDC Game Developers Conference in San Francisco, California, March 19, 2019. (Photo: VCG)
The E3 opens with gamers gradually moving away from traditional console play and Google seeking to capitalize on that trend with a new Stadia service allowing people to play cloud-powered games on any connected device.
Adapting to the new trends will be critical for players in the massive video game industry, which last year generated more than 135 billion U.S. dollars globally, and 43.4 billion U.S. dollars in the United States.
According to the Entertainment Software Association, which runs E3, more than 164 million adults in the United States play video games, and three out of four US households have at least one video game player.